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Location-Based Entertainment Market by Component, Venue Type, Application - Global Forecast to 2030

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    Report

  • 187 Pages
  • May 2025
  • Region: Global
  • 360iResearch™
  • ID: 4896741
UP TO OFF until Dec 31st 2025
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The Location-Based Entertainment Market grew from USD 7.06 billion in 2024 to USD 8.64 billion in 2025. It is expected to continue growing at a CAGR of 22.53%, reaching USD 23.92 billion by 2030.

Setting the Stage for a Transformative Entertainment Era

Location-based entertainment has emerged as a dynamic convergence of cutting-edge technology and immersive storytelling, redefining how audiences engage with physical spaces. From the resurgence of themed attractions to the integration of virtual reality experiences within traditional venues, this sector is undergoing unprecedented transformation. Decision-makers are increasingly seeking deeper insights into consumer behavior, capital expenditure trends, and technological adoption to inform strategic investments.

As digital-first experiences continue to permeate public leisure environments, operators must balance innovation with operational efficiency. The opening salvo of this report establishes the critical context for stakeholders aiming to harness the momentum of experiential entertainment, underscoring the urgency of leveraging data-driven strategies. With an expanding appetite for multisensory engagement, the stage is set for a new era of location-based phenomena that seamlessly blend physical and virtual realms.

Unraveling Shifts Shaping the Location-Based Entertainment Landscape

The location-based entertainment landscape is in the midst of a paradigm shift driven by technological breakthroughs and changing consumer expectations. Augmented reality overlays, artificial intelligence-powered personalization, and contactless interaction have accelerated as marquee features. Venues that once relied solely on mechanical rides or static exhibits are now embedding digital layers that respond in real time to guest movements and preferences.

Moreover, the global health environment has catalyzed a reimagining of space utilization, with enhanced hygiene protocols, touchless ticketing solutions, and socially distanced immersive pods becoming standard. Strategy leaders are adopting modular design approaches that facilitate rapid content updates and thematic transformations, ensuring attractions remain fresh and relevant. In parallel, partnerships with film studios, gaming franchises, and technology vendors have expanded, creating cross-industry alliances that enhance intellectual property monetization and drive repeat visitation.

Assessing the 2025 Tariff Ripple Effect on Market Dynamics

United States tariffs enacted in early 2025 have introduced pronounced headwinds across the supply chain, particularly affecting imported hardware components and proprietary software licenses. Equipment suppliers have encountered elevated costs for high-definition projection systems, advanced motion platforms, and specialized interactive devices. These increased expenses have been absorbed in part by operators through renegotiated service contracts and revised capital expenditure plans.

Despite these challenges, many venue operators have pursued value engineering initiatives, consolidating vendor relationships to secure volume discounts and streamline maintenance agreements. Domestic manufacturers of experiential attractions have also accelerated investments in localized production facilities to mitigate exposure to import duties. Consequently, the market is witnessing a strategic pivot toward resilient, diversified sourcing models that balance cost containment with innovation continuity.

Illuminating Market Diversity Through Strategic Segmentation

Analyzing the market through multiple lenses reveals distinct value pools and growth vectors. When examining the market based on component, services continue to dominate through ongoing maintenance contracts, content updates, and guest engagement analytics, while solutions-including turnkey installations and integrated hardware suites-drive incremental technology refresh cycles. In terms of venue type, leading amusement parks capitalize on sprawling footprint expansions in both theme parks and water parks, arcades are reinventing social gaming lounges, cultural centers such as museums and zoos invest in interactive exhibits, and sports venues spanning indoor sports halls to large-scale stadiums integrate fan engagement platforms. From an application standpoint, cinematic experiences blend cutting-edge projection and soundscapes, gaming attractions leverage multiplayer ecosystems, and immersive rides fuse storytelling with synchronized motion dynamics. Together, these segmentation insights illuminate where operators and investors can align their portfolios for maximum impact.

Regional Dynamics Driving Global Entertainment Growth

Regional performance underscores the heterogeneous nature of market expansion. In the Americas, investment is anchored by large-scale theme park renovations, the proliferation of branded esports arenas, and urban entertainment districts that fuse retail, dining, and interactive attractions. Within Europe Middle East & Africa, mature markets drive innovation in heritage-based cultural experiences, while emerging economies explore cross-border tourism collaborations and themed leisure districts. In Asia-Pacific, rapid urbanization and rising consumer spending fuel theme park greenfield developments, immersive ride attractions, and hybrid entertainment complexes incorporating gaming cafes and family-oriented arcades. These differentiated regional profiles offer a roadmap for tailoring go-to-market strategies and partnership frameworks across diverse regulatory and cultural contexts.

Spotlight on Pioneering Players Shaping the Industry

Leading enterprises are establishing new benchmarks through strategic acquisitions, diversified portfolios, and accelerated digital integrations. Several operators have forged alliances with technology startups specializing in virtual production and real-time rendering, enabling bespoke experiences with minimal lead times. Infrastructure providers are investing heavily in edge computing and 5G connectivity to support low-latency interactive attractions. Meanwhile, financial investors are channeling capital into experiential venue developers and multisensory content studios, recognizing the high margin potential of proprietary intellectual property. Collaboration between legacy attraction designers and emerging tech innovators is catalyzing a new ecosystem where agility and creativity converge.

Actionable Strategies to Navigate Emerging Market Realities

To thrive amid intensifying competition and evolving consumer demands, industry leaders should prioritize strategic partnerships that enhance content pipelines and technological agility. Investing in data analytics platforms will yield actionable visitor insights, optimize queue management, and inform personalized promotional campaigns. Embracing modular infrastructure designs allows rapid thematic refreshes and cost-effective retrofits, prolonging asset life cycles. Additionally, aligning with local tourism authorities and cultural institutions can unlock co-branding opportunities and shared funding mechanisms. Finally, fostering an organizational culture that rewards experimentation and iterative learning will position operators to capitalize on nascent trends in immersive storytelling and gamified entertainment.

Rigorous Methodology Underpinning Our Insights

The insights presented herein are grounded in a multi-tiered research framework combining primary interviews with senior executives, on-site venue audits, and expert consultations. Secondary sources include industry journals, trade association reports, and proprietary databases tracking equipment shipments and visitor attendance. Quantitative analysis was reinforced through supply chain cost modeling and competitive benchmarking exercises. Qualitative synthesis drew upon thematic coding of executive perspectives to distill strategic priorities and pain points. Quality assurance measures encompassed peer review and consistency checks to ensure robustness and reproducibility of findings.

Conclusion and the Path Ahead for Stakeholders

As location-based entertainment advances into a new epoch of immersive technology and experiential innovation, stakeholders must embrace adaptive strategies that balance creative ambition with operational discipline. The converging pressures of tariff-induced cost shifts, evolving consumer expectations, and regional market intricacies demand a holistic approach to portfolio management. By leveraging the segmentation and regional insights detailed above, operators can refine investment priorities, mitigate supply chain vulnerabilities, and design compelling experiences that resonate across demographics. Ultimately, those who align organizational capabilities with emerging consumer paradigms will define the next generation of experiential destinations.

Market Segmentation & Coverage

This research report categorizes to forecast the revenues and analyze trends in each of the following sub-segmentations:
  • Component
    • Services
    • Solutions
  • Venue Type
    • Amusement Parks
      • Theme Parks
      • Water Parks
    • Arcades
    • Cultural Centers
      • Museums
      • Zoos
    • Sports Venues
      • Indoor Sports Halls
      • Stadiums
  • Application
    • Cinematic Exeperiences
    • Gaming
    • Immersive Rides
This research report categorizes to forecast the revenues and analyze trends in each of the following sub-regions:
  • Americas
    • United States
      • California
      • Texas
      • New York
      • Florida
      • Illinois
      • Pennsylvania
      • Ohio
    • Canada
    • Mexico
    • Brazil
    • Argentina
  • Europe, Middle East & Africa
    • United Kingdom
    • Germany
    • France
    • Russia
    • Italy
    • Spain
    • United Arab Emirates
    • Saudi Arabia
    • South Africa
    • Denmark
    • Netherlands
    • Qatar
    • Finland
    • Sweden
    • Nigeria
    • Egypt
    • Turkey
    • Israel
    • Norway
    • Poland
    • Switzerland
  • Asia-Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • Indonesia
    • Thailand
    • Philippines
    • Malaysia
    • Singapore
    • Vietnam
    • Taiwan
This research report categorizes to delves into recent significant developments and analyze trends in each of the following companies:
  • 4Experience sp. z o.o.
  • AEON Fantasy Co.,Ltd.
  • Barron Games International
  • CyberGlove Systems LLC
  • Dreamscape Immersive, Inc.
  • Falcon’s Beyond Global, LLC
  • Fantawild Holdings Inc.
  • Fennec Labs Ltd.
  • Google LLC by Alphabet, Inc.
  • Habo Studio Inc.
  • HQ Software
  • HTC Corporation
  • Huawei Technologies Co., Ltd.
  • IMAX Corporation
  • KABUM S.N.C.
  • Kingsmen Creatives Ltd.
  • Magic Leap Inc.
  • Microsoft Corporation
  • NBCUniversal Media, LLC
  • Niantic Inc.
  • Panasonic Holdings Corporation
  • Samsung Electronics Co. Ltd.
  • Sandbox VR, Inc.
  • Sony Group Corporation
  • SpringboardVR by Vertigo Studios B.V.
  • Starbreeze AB
  • Tencent Holdings Ltd.
  • The VOID LLC
  • Vicon Motion Systems Limited by Oxford Metrics PLC
  • Zero Latency Pty Ltd.

 

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Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Market Sizing & Forecasting
5. Market Dynamics
6. Market Insights
6.1. Porter’s Five Forces Analysis
6.2. PESTLE Analysis
7. Cumulative Impact of United States Tariffs 2025
8. Location-Based Entertainment Market, by Component
8.1. Introduction
8.2. Services
8.3. Solutions
9. Location-Based Entertainment Market, by Venue Type
9.1. Introduction
9.2. Amusement Parks
9.2.1. Theme Parks
9.2.2. Water Parks
9.3. Arcades
9.4. Cultural Centers
9.4.1. Museums
9.4.2. Zoos
9.5. Sports Venues
9.5.1. Indoor Sports Halls
9.5.2. Stadiums
10. Location-Based Entertainment Market, by Application
10.1. Introduction
10.2. Cinematic Exeperiences
10.3. Gaming
10.4. Immersive Rides
11. Americas Location-Based Entertainment Market
11.1. Introduction
11.2. United States
11.3. Canada
11.4. Mexico
11.5. Brazil
11.6. Argentina
12. Europe, Middle East & Africa Location-Based Entertainment Market
12.1. Introduction
12.2. United Kingdom
12.3. Germany
12.4. France
12.5. Russia
12.6. Italy
12.7. Spain
12.8. United Arab Emirates
12.9. Saudi Arabia
12.10. South Africa
12.11. Denmark
12.12. Netherlands
12.13. Qatar
12.14. Finland
12.15. Sweden
12.16. Nigeria
12.17. Egypt
12.18. Turkey
12.19. Israel
12.20. Norway
12.21. Poland
12.22. Switzerland
13. Asia-Pacific Location-Based Entertainment Market
13.1. Introduction
13.2. China
13.3. India
13.4. Japan
13.5. Australia
13.6. South Korea
13.7. Indonesia
13.8. Thailand
13.9. Philippines
13.10. Malaysia
13.11. Singapore
13.12. Vietnam
13.13. Taiwan
14. Competitive Landscape
14.1. Market Share Analysis, 2024
14.2. FPNV Positioning Matrix, 2024
14.3. Competitive Analysis
14.3.1. 4Experience sp. z o.o.
14.3.2. AEON Fantasy Co.,Ltd.
14.3.3. Barron Games International
14.3.4. CyberGlove Systems LLC
14.3.5. Dreamscape Immersive, Inc.
14.3.6. Falcon’s Beyond Global, LLC
14.3.7. Fantawild Holdings Inc.
14.3.8. Fennec Labs Ltd.
14.3.9. Google LLC by Alphabet, Inc.
14.3.10. Habo Studio Inc.
14.3.11. HQ Software
14.3.12. HTC Corporation
14.3.13. Huawei Technologies Co., Ltd.
14.3.14. IMAX Corporation
14.3.15. KABUM S.N.C.
14.3.16. Kingsmen Creatives Ltd.
14.3.17. Magic Leap Inc.
14.3.18. Microsoft Corporation
14.3.19. NBCUniversal Media, LLC
14.3.20. Niantic Inc.
14.3.21. Panasonic Holdings Corporation
14.3.22. Samsung Electronics Co. Ltd.
14.3.23. Sandbox VR, Inc.
14.3.24. Sony Group Corporation
14.3.25. SpringboardVR by Vertigo Studios B.V.
14.3.26. Starbreeze AB
14.3.27. Tencent Holdings Ltd.
14.3.28. The VOID LLC
14.3.29. Vicon Motion Systems Limited by Oxford Metrics PLC
14.3.30. Zero Latency Pty Ltd.
15. ResearchAI
16. ResearchStatistics
17. ResearchContacts
18. ResearchArticles
19. Appendix
List of Figures
FIGURE 1. LOCATION-BASED ENTERTAINMENT MARKET MULTI-CURRENCY
FIGURE 2. LOCATION-BASED ENTERTAINMENT MARKET MULTI-LANGUAGE
FIGURE 3. LOCATION-BASED ENTERTAINMENT MARKET RESEARCH PROCESS
FIGURE 4. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 5. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 6. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 7. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2024 VS 2030 (%)
FIGURE 8. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 9. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2024 VS 2030 (%)
FIGURE 10. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 11. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2024 VS 2030 (%)
FIGURE 12. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 13. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 14. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 15. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY STATE, 2024 VS 2030 (%)
FIGURE 16. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 17. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 18. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 19. ASIA-PACIFIC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 20. ASIA-PACIFIC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 21. LOCATION-BASED ENTERTAINMENT MARKET SHARE, BY KEY PLAYER, 2024
FIGURE 22. LOCATION-BASED ENTERTAINMENT MARKET, FPNV POSITIONING MATRIX, 2024
List of Tables
TABLE 1. LOCATION-BASED ENTERTAINMENT MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
TABLE 3. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 4. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
TABLE 5. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 6. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 7. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SERVICES, BY REGION, 2018-2030 (USD MILLION)
TABLE 8. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SOLUTIONS, BY REGION, 2018-2030 (USD MILLION)
TABLE 9. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2030 (USD MILLION)
TABLE 10. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, BY REGION, 2018-2030 (USD MILLION)
TABLE 11. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY THEME PARKS, BY REGION, 2018-2030 (USD MILLION)
TABLE 12. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY WATER PARKS, BY REGION, 2018-2030 (USD MILLION)
TABLE 13. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2030 (USD MILLION)
TABLE 14. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY ARCADES, BY REGION, 2018-2030 (USD MILLION)
TABLE 15. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, BY REGION, 2018-2030 (USD MILLION)
TABLE 16. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY MUSEUMS, BY REGION, 2018-2030 (USD MILLION)
TABLE 17. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY ZOOS, BY REGION, 2018-2030 (USD MILLION)
TABLE 18. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2030 (USD MILLION)
TABLE 19. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, BY REGION, 2018-2030 (USD MILLION)
TABLE 20. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY INDOOR SPORTS HALLS, BY REGION, 2018-2030 (USD MILLION)
TABLE 21. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY STADIUMS, BY REGION, 2018-2030 (USD MILLION)
TABLE 22. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2030 (USD MILLION)
TABLE 23. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 24. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CINEMATIC EXEPERIENCES, BY REGION, 2018-2030 (USD MILLION)
TABLE 25. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY GAMING, BY REGION, 2018-2030 (USD MILLION)
TABLE 26. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY IMMERSIVE RIDES, BY REGION, 2018-2030 (USD MILLION)
TABLE 27. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 28. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2030 (USD MILLION)
TABLE 29. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2030 (USD MILLION)
TABLE 30. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2030 (USD MILLION)
TABLE 31. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2030 (USD MILLION)
TABLE 32. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 33. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 34. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 35. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2030 (USD MILLION)
TABLE 36. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2030 (USD MILLION)
TABLE 37. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2030 (USD MILLION)
TABLE 38. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2030 (USD MILLION)
TABLE 39. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 40. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
TABLE 41. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 42. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2030 (USD MILLION)
TABLE 43. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2030 (USD MILLION)
TABLE 44. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2030 (USD MILLION)
TABLE 45. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2030 (USD MILLION)
TABLE 46. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 47. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 48. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2030 (USD MILLION)
TABLE 49. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2030 (USD MILLION)
TABLE 50. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2030 (USD MILLION)
TABLE 51. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2030 (USD MILLION)
TABLE 52. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 53. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 54. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2030 (USD MILLION)
TABLE 55. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2030 (USD MILLION)
TABLE 56. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2030 (USD MILLION)
TABLE 57. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2030 (USD MILLION)
TABLE 58. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 59. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 60. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2030 (USD MILLION)
TABLE 61. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2030 (USD MILLION)
TABLE 62. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2030 (USD MILLION)
TABLE 63. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2030 (USD MILLION)
TABLE 64. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 65. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 66. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2030 (USD MILLION)
TABLE 67. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2030 (USD MILLION)
TABLE 68. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2030 (USD MILLION)
TABLE 69. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2030 (USD MILLION)
TABLE 70. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 71. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 72. UNITED KINGDOM LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 73. UNITED KINGDOM LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2030 (USD MILLION)
TABLE 74. UNITED KINGDOM LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2030 (USD MILLION)
TABLE 75. UNITED KINGDOM LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2030 (USD MILLION)
TABLE 76. UNITED KINGDOM LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2030 (USD MILLION)
TABLE 77. UNITED KINGDOM LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 78. GERMANY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 79. GERMANY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2030 (USD MILLION)
TABLE 80. GERMANY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2030 (USD MILLION)
TABLE 81. GERMANY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2030 (USD MILLION)
TABLE 82. GERMANY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2030 (USD MILLION)
TABLE 83. GERMANY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 84. FRANCE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 85. FRANCE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2030 (USD MILLION)
TABLE 86. FRANCE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2030 (USD MILLION)
TABLE 87. FRANCE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2030 (USD MILLION)
TABLE 88. FRANCE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2030 (USD MILLION)
TABLE 89. FRANCE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 90. RUSSIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 91. RUSSIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2030 (USD MILLION)
TABLE 92. RUSSIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2030 (USD MILLION)
TABLE 93. RUSSIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2030 (USD MILLION)
TABLE 94. RUSSIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2030 (USD MILLION)
TABLE 95. RUSSIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 96. ITALY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 97. ITALY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2030 (USD MILLION)
TABLE 98. ITALY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2030 (USD MILLION)
TABLE 99. ITALY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2030 (USD MILLION)
TABLE 100. ITALY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2030 (USD MILLION)
TABLE 101. ITALY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 102. SPAIN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 103. SPAIN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2030 (USD MILLION)
TABLE 104. SPAIN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2030 (USD MILLION)
TABLE 105. SPAIN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2030 (USD MILLION)
TABLE 106. SPAIN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2030 (USD MILLION)
TABLE 107. SPAIN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 108. UNITED ARAB EMIRATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 109. UNITED ARAB EMIRATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2030 (USD MILLION)
TABLE 110. UNITED ARAB EMIRATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2030 (USD MILLION)
TABLE 111. UNITED ARAB EMIRATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2030 (USD MILLION)
TABLE 112. UNITED ARAB EMIRATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2030 (USD MILLION)
TABLE 113. UNITED ARAB EMIRATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 114. SAUDI ARABIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 115. SAUDI ARABIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2030 (USD MILLION)
TABLE 116. SAUDI ARABIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2030 (USD MILLION)
TABLE 117. SAUDI ARABIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2030 (USD MILLION)
TABLE 118. SAUDI ARABIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2030 (USD MILLION)
TABLE 119. SAUDI ARABIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 120. SOUTH AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 121. SOUTH AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2030 (USD MILLION)
TABLE 122. SOUTH AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2030 (USD MILLION)
TABLE 123. SOUTH AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2030 (USD MILLION)
TABLE 124. SOUTH AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2030 (USD MILLION)
TABLE 125. SOUTH AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 126. DENMARK LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 127. DENMARK LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2030 (USD MILLION)
TABLE 128. DENMARK LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2030 (USD MILLION)
TABLE 129. DENMARK LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2030 (USD MILLION)
TABLE 130. DENMARK LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2030 (USD MILLION)
TABLE 131. DENMARK LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 132. NETHERLANDS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 133. NETHERLANDS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2030 (USD MILLION)
TABLE 134. NETHERLANDS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2030 (USD MILLION)
TABLE 135. NETHERLANDS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2030 (USD MILLION)
TABLE 136. NETHERLANDS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2030 (USD MILLION)
TABLE 137. NETHERLANDS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 138. QATAR LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 139. QATAR LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2030 (USD MILLION)
TABLE 140. QATAR LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2030 (USD MILLION)
TABLE 141. QATAR LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2030 (USD MILLION)
TABLE 142. QATAR LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2030 (USD MILLION)
TABLE 143. QATAR LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 144. FINLAND LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 145. FINLAND LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2030 (USD MILLION)
TABLE 146. FINLAND LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2030 (USD MILLION)
TABLE 147. FINLAND LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2030 (USD MILLION)
TABLE 148. FINLAND LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2030 (USD MILLION)
TABLE 149. FINLAND LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 150. SWEDEN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 151. SWEDEN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2030 (USD MILLION)
TABLE 152. SWEDEN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2030 (USD MILLION)
TABLE 153. SWEDEN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2030 (USD MILLION)
TABLE 154. SWEDEN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2030 (USD MILLION)
TABLE 155. SWEDEN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 156. NIGERIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 157. NIGERIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2030 (USD MILLION)
TABLE 158. NIGERIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2030 (USD MILLION)
TABLE 159. NIGERIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2030 (USD MILLION)
TABLE 160. NIGERIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2030 (USD MILLION)
TABLE 161. NIGERIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 162. EGYPT LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 163. EGYPT LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2030 (USD MILLION)
TABLE 164. EGYPT LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2030 (USD MILLION)
TABLE 165. EGYPT LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2030 (USD MILLION)
TABLE 166. EGYPT LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2030 (USD MILLION)
TABLE 167. EGYPT LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 168. TURKEY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 169. TURKEY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2030 (USD MILLION)
TABLE 170. TURKEY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2030 (USD MILLION)
TABLE 171. TURKEY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2030 (USD MILLION)
TABLE 172. TURKEY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2030 (USD MILLION)
TABLE 173. TURKEY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 174. ISRAEL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 175. ISRAEL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2030 (USD MILLION)
TABLE 176. ISRAEL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2030 (USD MILLION)
TABLE 177. ISRAEL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2030 (USD MILLION)
TABLE 178. ISRAEL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2030 (USD MILLION)
TABLE 179. ISRAEL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 180. NORWAY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 181. NORWAY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2030 (USD MILLION)
TABLE 182. NORWAY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2030 (USD MILLION)
TABLE 183. NORWAY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2030 (USD MILLION)
TABLE 184. NORWAY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2030 (USD MILLION)
TABLE 185. NORWAY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 186. POLAND LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 187. POLAND LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2030 (USD MILLION)
TABLE 188. POLAND LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2030 (USD MILLION)
TABLE 189. POLAND LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2030 (USD MILLION)
TABLE 190. POLAND LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2030 (USD MILLION)
TABLE 191. POLAND LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 192. SWITZERLAND LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 193. SWITZERLAND LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2030 (USD MILLION)
TABLE 194. SWITZERLAND LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2030 (USD MILLION)
TABLE 195. SWITZERLAND LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2030 (USD MILLION)
TABLE 196. SWITZERLAND LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2030 (USD MILLION)
TABLE 197. SWITZERLAND LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 198. ASIA-PACIFIC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 199. ASIA-PACIFIC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2030 (USD MILLION)
TABLE 200. ASIA-PACIFIC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2030 (USD MILLION)
TABLE 201. ASIA-PACIFIC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2030 (USD MILLION)
TABLE 202. ASIA-PACIFIC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2030 (USD MILLION)
TABLE 203. ASIA-PACIFIC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 204. ASIA-PACIFIC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 205. CHINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 206. CHINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2030 (USD MILLION)
TABLE 207. CHINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2030 (USD MILLION)
TABLE 208. CHINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2030 (USD MILLION)
TABLE 209. CHINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2030 (USD MILLION)
TABLE 210. CHINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 211. INDIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 212. INDIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2030 (USD MILLION)
TABLE 213. INDIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2030 (USD MILLION)
TABLE 214. INDIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2030 (USD MILLION)
TABLE 215. INDIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2030 (USD MILLION)
TABLE 216. INDIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 217. JAPAN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 218. JAPAN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2030 (USD MILLION)
TABLE 219. JAPAN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2030 (USD MILLION)
TABLE 220. JAPAN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2030 (USD MILLION)
TABLE 221. JAPAN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2030 (USD MILLION)
TABLE 222. JAPAN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 223. AUSTRALIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 224. AUSTRALIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2030 (USD MILLION)
TABLE 225. AUSTRALIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2030 (USD MILLION)
TABLE 226. AUSTRALIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2030 (USD MILLION)
TABLE 227. AUSTRALIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2030 (USD MILLION)
TABLE 228. AUSTRALIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 229. SOUTH KOREA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 230. SOUTH KOREA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2030 (USD MILLION)
TABLE 231. SOUTH KOREA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2030 (USD MILLION)
TABLE 232. SOUTH KOREA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2030 (USD MILLION)
TABLE 233. SOUTH KOREA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2030 (USD MILLION)
TABLE 234. SOUTH KOREA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 235. INDONESIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 236. INDONESIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2030 (USD MILLION)
TABLE 237. INDONESIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2030 (USD MILLION)
TABLE 238. INDONESIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2030 (USD MILLION)
TABLE 239. INDONESIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2030 (USD MILLION)
TABLE 240. INDONESIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 241. THAILAND LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 242. THAILAND LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2030 (USD MILLION)
TABLE 243. THAILAND LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2030 (USD MILLION)
TABLE 244. THAILAND LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2030 (USD MILLION)
TABLE 245. THAILAND LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2030 (USD MILLION)
TABLE 246. THAILAND LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 247. PHILIPPINES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 248. PHILIPPINES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2030 (USD MILLION)
TABLE 249. PHILIPPINES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2030 (USD MILLION)
TABLE 250. PHILIPPINES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2030 (USD MILLION)
TABLE 251. PHILIPPINES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2030 (USD MILLION)
TABLE 252. PHILIPPINES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 253. MALAYSIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 254. MALAYSIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2030 (USD MILLION)
TABLE 255. MALAYSIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2030 (USD MILLION)
TABLE 256. MALAYSIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2030 (USD MILLION)
TABLE 257. MALAYSIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2030 (USD MILLION)
TABLE 258. MALAYSIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 259. SINGAPORE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 260. SINGAPORE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2030 (USD MILLION)
TABLE 261. SINGAPORE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2030 (USD MILLION)
TABLE 262. SINGAPORE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2030 (USD MILLION)
TABLE 263. SINGAPORE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2030 (USD MILLION)
TABLE 264. SINGAPORE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 265. VIETNAM LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 266. VIETNAM LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2030 (USD MILLION)
TABLE 267. VIETNAM LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2030 (USD MILLION)
TABLE 268. VIETNAM LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2030 (USD MILLION)
TABLE 269. VIETNAM LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2030 (USD MILLION)
TABLE 270. VIETNAM LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 271. TAIWAN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 272. TAIWAN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2030 (USD MILLION)
TABLE 273. TAIWAN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2030 (USD MILLION)
TABLE 274. TAIWAN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2030 (USD MILLION)
TABLE 275. TAIWAN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2030 (USD MILLION)
TABLE 276. TAIWAN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 277. LOCATION-BASED ENTERTAINMENT MARKET SHARE, BY KEY PLAYER, 2024
TABLE 278. LOCATION-BASED ENTERTAINMENT MARKET, FPNV POSITIONING MATRIX, 2024

Companies Mentioned

The companies profiled in this Location-Based Entertainment market report include:
  • 4Experience sp. z o.o.
  • AEON Fantasy Co.,Ltd.
  • Barron Games International
  • CyberGlove Systems LLC
  • Dreamscape Immersive, Inc.
  • Falcon’s Beyond Global, LLC
  • Fantawild Holdings Inc.
  • Fennec Labs Ltd.
  • Google LLC by Alphabet, Inc.
  • Habo Studio Inc.
  • HQ Software
  • HTC Corporation
  • Huawei Technologies Co., Ltd.
  • IMAX Corporation
  • KABUM S.N.C.
  • Kingsmen Creatives Ltd.
  • Magic Leap Inc.
  • Microsoft Corporation
  • NBCUniversal Media, LLC
  • Niantic Inc.
  • Panasonic Holdings Corporation
  • Samsung Electronics Co. Ltd.
  • Sandbox VR, Inc.
  • Sony Group Corporation
  • SpringboardVR by Vertigo Studios B.V.
  • Starbreeze AB
  • Tencent Holdings Ltd.
  • The VOID LLC
  • Vicon Motion Systems Limited by Oxford Metrics PLC
  • Zero Latency Pty Ltd.

Methodology

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Table Information