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Online Microtransaction - Global Strategic Business Report

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    Report

  • 386 Pages
  • May 2025
  • Region: Global
  • Global Industry Analysts, Inc
  • ID: 6087057
The global market for Online Microtransaction was valued at US$81.4 Billion in 2024 and is projected to reach US$169.5 Billion by 2030, growing at a CAGR of 13.0% from 2024 to 2030. This comprehensive report provides an in-depth analysis of market trends, drivers, and forecasts, helping you make informed business decisions. The report includes the most recent global tariff developments and how they impact the Online Microtransaction market.

Global Online Microtransaction Market - Key Trends & Drivers Summarized

Why Are Microtransactions Emerging as the Primary Revenue Engine in Digital Gaming Ecosystems?

Microtransactions - the sale of small virtual goods, upgrades, and in-game currency within online games - have transformed the economics of gaming by converting games from fixed-price products into continuously monetizable platforms. Initially introduced to support free-to-play (F2P) models, microtransactions are now embedded across nearly every gaming genre and platform, including premium titles. They enable game developers to offer zero or low entry cost to players while generating recurring revenue through optional purchases such as skins, weapons, experience boosts, and cosmetic upgrades.

The success of this model lies in its psychological alignment with player behavior. Instead of committing to large upfront costs, players can incrementally invest based on engagement and perceived value. Microtransactions also fuel personalization, competition, and progression - key drivers of retention and virality in online games. Their flexibility allows developers to continuously monetize a growing player base, finance live updates, and extend the lifecycle of games far beyond the initial launch window. As a result, microtransactions have become foundational to the financial sustainability of digital gaming studios.

How Are Transaction Design, Data Analytics, and Regulation Shaping Monetization Strategies?

The sophistication of microtransaction systems is increasing rapidly, driven by behavioral economics, player analytics, and data science. Dynamic pricing, loot box algorithms, limited-time offers, and battle passes are carefully calibrated using real-time engagement metrics and user segmentation. AI is being used to predict purchase likelihood, optimize pricing tiers, and prevent churn. Personalized store layouts and targeted push notifications are now standard in mobile and PC gaming ecosystems, ensuring high conversion from casual players to paying users.

However, the widespread use of randomized rewards, virtual currencies, and gamified spending has attracted scrutiny from regulators, parents, and advocacy groups. Countries like Belgium and the Netherlands have banned loot boxes viewed as gambling mechanics, while others are demanding transparency in drop rates, spending caps, and age gating. In response, platforms are adopting self-regulation tools, including spending trackers, refund policies, and parental controls. The emerging regulatory landscape is prompting publishers to strike a balance between profitability and ethical monetization, ensuring long-term player trust and platform compliance.

Which Game Types and Regional Markets Are Leading the Global Surge in Microtransaction Revenue?

Microtransactions are most deeply entrenched in online multiplayer titles, particularly within genres like battle royale (e.g., Fortnite), MMORPGs (e.g., World of Warcraft), mobile strategy (e.g., Clash of Clans), and collectible card games (e.g., Hearthstone). Cosmetics and seasonal content drives microtransaction volume in casual and competitive segments, while pay-to-progress mechanics dominate mobile F2P titles. Subscription-based games are increasingly combining recurring billing with microtransactions to maximize lifetime value per user.

Asia-Pacific leads global microtransaction revenue generation, with China, Japan, and South Korea accounting for the majority share. These markets have a long-established culture of monetizing free-to-play games and often showcase extremely high player spending rates per title. North America and Western Europe follow, with a more diverse mix of monetization models and stronger regulatory oversight. Latin America and the Middle East are rapidly catching up, fueled by mobile-first ecosystems, esports engagement, and younger player demographics with high daily gaming time.

What Is Powering the Long-Term Evolution and Sustainability of Online Microtransaction Models?

The growth in the online microtransaction market is fueled by the ongoing shift toward service-based gaming, deeper data analytics, and rising player willingness to invest in digital self-expression. As games evolve into live platforms, microtransactions offer a revenue stream that scales with player base growth and content expansion. Hybrid monetization models - combining season passes, in-game currency, direct sales, and event-based bundles - are becoming the norm, allowing publishers to segment monetization while retaining fairness for non-paying users.

Future innovation will focus on transparency, personalization, and integration with virtual economies. Blockchain and NFT-based assets may introduce true ownership and resale of in-game purchases, though regulatory and user experience hurdles remain. User-generated content marketplaces, creator skins, and modding monetization are also emerging as new revenue verticals. As gaming audiences grow more sophisticated, successful monetization strategies will depend on delivering perceived value, respecting player boundaries, and ensuring that monetization enhances - not hinders - the gameplay experience.

Report Scope

The report analyzes the Online Microtransaction market, presented in terms of market value (US$ Thousand). The analysis covers the key segments and geographic regions outlined below.

Segments: Payment Model (Prepay, Post-Pay, Pay-as-you-Go); Type (In-Game Currencies, Random Chance Purchase, In-Game Items, Expiration, Other Types); Device (PC, Gaming Console, Mobile Phones, Other Devices).

Geographic Regions/Countries: World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; Spain; Russia; and Rest of Europe); Asia-Pacific (Australia; India; South Korea; and Rest of Asia-Pacific); Latin America (Argentina; Brazil; Mexico; and Rest of Latin America); Middle East (Iran; Israel; Saudi Arabia; United Arab Emirates; and Rest of Middle East); and Africa.

Key Insights:

  • Market Growth: Understand the significant growth trajectory of the Prepay Mode segment, which is expected to reach US$113.3 Billion by 2030 with a CAGR of a 14.7%. The Post-Pay Mode segment is also set to grow at 9.7% CAGR over the analysis period.
  • Regional Analysis: Gain insights into the U.S. market, valued at $22.2 Billion in 2024, and China, forecasted to grow at an impressive 17.7% CAGR to reach $36.4 Billion by 2030. Discover growth trends in other key regions, including Japan, Canada, Germany, and the Asia-Pacific.

Why You Should Buy This Report:

  • Detailed Market Analysis: Access a thorough analysis of the Global Online Microtransaction Market, covering all major geographic regions and market segments.
  • Competitive Insights: Get an overview of the competitive landscape, including the market presence of major players across different geographies.
  • Future Trends and Drivers: Understand the key trends and drivers shaping the future of the Global Online Microtransaction Market.
  • Actionable Insights: Benefit from actionable insights that can help you identify new revenue opportunities and make strategic business decisions.

Key Questions Answered:

  • How is the Global Online Microtransaction Market expected to evolve by 2030?
  • What are the main drivers and restraints affecting the market?
  • Which market segments will grow the most over the forecast period?
  • How will market shares for different regions and segments change by 2030?
  • Who are the leading players in the market, and what are their prospects?

Report Features:

  • Comprehensive Market Data: Independent analysis of annual sales and market forecasts in US$ Million from 2024 to 2030.
  • In-Depth Regional Analysis: Detailed insights into key markets, including the U.S., China, Japan, Canada, Europe, Asia-Pacific, Latin America, Middle East, and Africa.
  • Company Profiles: Coverage of players such as Activision Blizzard, Apple Inc., Bandai Namco Holdings Inc., Capcom Co., Ltd., Electronic Arts Inc. and more.
  • Complimentary Updates: Receive free report updates for one year to keep you informed of the latest market developments.

Some of the 44 companies featured in this Online Microtransaction market report include:

  • Activision Blizzard
  • Apple Inc.
  • Bandai Namco Holdings Inc.
  • Capcom Co., Ltd.
  • Electronic Arts Inc.
  • Epic Games, Inc.
  • Google LLC
  • Microsoft Corporation
  • NetEase, Inc.
  • Nexon Co., Ltd.
  • Niantic, Inc.
  • Roblox Corporation
  • Sega Corporation
  • Sony Interactive Entertainment
  • Supercell Oy
  • Take-Two Interactive
  • Tencent Holdings Ltd.
  • Ubisoft Entertainment SA
  • Valve Corporation
  • Zynga Inc.

Tariff Impact Analysis: Key Insights for 2025

Global tariff negotiations across 180+ countries are reshaping supply chains, costs, and competitiveness. This report reflects the latest developments as of April 2025 and incorporates forward-looking insights into the market outlook.

The analysts continuously track trade developments worldwide, drawing insights from leading global economists and over 200 industry and policy institutions, including think tanks, trade organizations, and national economic advisory bodies. This intelligence is integrated into forecasting models to provide timely, data-driven analysis of emerging risks and opportunities.

What's Included in This Edition:

  • Tariff-adjusted market forecasts by region and segment
  • Analysis of cost and supply chain implications by sourcing and trade exposure
  • Strategic insights into geographic shifts

Buyers receive a free July 2025 update with:

  • Finalized tariff impacts and new trade agreement effects
  • Updated projections reflecting global sourcing and cost shifts
  • Expanded country-specific coverage across the industry

Table of Contents

I. METHODOLOGYII. EXECUTIVE SUMMARY
1. MARKET OVERVIEW
  • Influencer Market Insights
  • World Market Trajectories
  • Impact of COVID-19 and a Looming Global Recession
  • Online Microtransaction - Global Key Competitors Percentage Market Share in 2025 (E)
  • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS
  • Rising Demand for In-Game Purchases Propels Expansion of Microtransaction Ecosystems
  • Increased Adoption of Free-to-Play Games Strengthens Revenue Dependency on Microtransactions
  • Growth in Cosmetic-Only Purchase Models Spurs Demand for Non-Gameplay-Altering Add-Ons
  • Integration of Real-Time Currency Conversion and Localization Tools Enhances Global Transaction Flexibility
  • Emergence of Blockchain Wallets and Token-Based Purchases Throws the Spotlight on Decentralized Microtransactions
  • Widening Acceptance of Virtual Goods in Social Gaming Platforms Expands Digital Item Purchases
  • Regulatory Oversight on Loot Boxes and Randomized Rewards Drives Transparency in Monetization
  • Personalized Offerings and Dynamic Pricing Models Propel Conversion in Microtransaction Campaigns
  • Growth in Livestream Tipping and Fan-Based Monetization Sustains Creator-Driven Engagement Models
  • Integration of Tiered Rewards Systems Encourages User Retention and Spending Habits
  • Surge in Cross-Platform Wallet Integration Enhances Seamless Payment Experience
  • Increased Use of Microtransactions in Education and Productivity Apps Expands Non-Gaming Applications
  • AI-Driven Purchase Recommendations Improve Upselling Opportunities Within Apps
  • Rising Demand for Subscription Unlockables and Battle Passes Generates Recurring Revenue Streams
  • Cultural Differences in Spending Patterns Require Regional Monetization Strategy Adjustments
  • Gamification of E-Commerce and Social Platforms Drives Expansion of Incentivized Microtransactions
  • Parental Control and Spending Limit Tools Strengthen User Trust in Child-Focused Microtransaction Models
  • Availability of One-Click Payment APIs Enhances Conversion Rates in Fast-Moving Digital Environments
  • Growth in Augmented Reality Platforms Supports Purchase of Interactive Digital Assets
  • Legal Classification of Digital Assets and Ownership Rights Influences Long-Term Platform Viability
4. GLOBAL MARKET PERSPECTIVE
  • Table 1: World Online Microtransaction Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
  • Table 2: World Recent Past, Current & Future Analysis for Online Microtransaction by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 3: World Historic Review for Online Microtransaction by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 4: World 15-Year Perspective for Online Microtransaction by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2015, 2025 & 2030
  • Table 5: World Recent Past, Current & Future Analysis for Prepay by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 6: World Historic Review for Prepay by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 7: World 15-Year Perspective for Prepay by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • Table 8: World Recent Past, Current & Future Analysis for Post-Pay by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 9: World Historic Review for Post-Pay by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 10: World 15-Year Perspective for Post-Pay by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • Table 11: World Recent Past, Current & Future Analysis for Pay-as-you-Go by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 12: World Historic Review for Pay-as-you-Go by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 13: World 15-Year Perspective for Pay-as-you-Go by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • Table 14: World Recent Past, Current & Future Analysis for Gaming Console by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 15: World Historic Review for Gaming Console by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 16: World 15-Year Perspective for Gaming Console by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • Table 17: World Recent Past, Current & Future Analysis for Mobile Phones by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 18: World Historic Review for Mobile Phones by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 19: World 15-Year Perspective for Mobile Phones by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • Table 20: World Recent Past, Current & Future Analysis for Other Devices by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 21: World Historic Review for Other Devices by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 22: World 15-Year Perspective for Other Devices by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • Table 23: World Recent Past, Current & Future Analysis for PC by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 24: World Historic Review for PC by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 25: World 15-Year Perspective for PC by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • Table 26: World Recent Past, Current & Future Analysis for In-Game Currencies by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 27: World Historic Review for In-Game Currencies by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 28: World 15-Year Perspective for In-Game Currencies by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • Table 29: World Recent Past, Current & Future Analysis for Random Chance Purchase by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 30: World Historic Review for Random Chance Purchase by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 31: World 15-Year Perspective for Random Chance Purchase by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • Table 32: World Recent Past, Current & Future Analysis for In-Game Items by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 33: World Historic Review for In-Game Items by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 34: World 15-Year Perspective for In-Game Items by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • Table 35: World Recent Past, Current & Future Analysis for Expiration by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 36: World Historic Review for Expiration by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 37: World 15-Year Perspective for Expiration by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • Table 38: World Recent Past, Current & Future Analysis for Other Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 39: World Historic Review for Other Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 40: World 15-Year Perspective for Other Types by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
III. MARKET ANALYSIS
UNITED STATES
  • Online Microtransaction Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
CANADA
JAPAN
  • Online Microtransaction Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
CHINA
  • Online Microtransaction Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
EUROPE
  • Online Microtransaction Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
FRANCE
  • Online Microtransaction Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
GERMANY
  • Online Microtransaction Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
ITALY
UNITED KINGDOM
  • Online Microtransaction Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
SPAINRUSSIAREST OF EUROPE
ASIA-PACIFIC
  • Online Microtransaction Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
AUSTRALIA
  • Online Microtransaction Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2025 (E)
INDIA
  • Online Microtransaction Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2025 (E)
SOUTH KOREAREST OF ASIA-PACIFIC
LATIN AMERICA
  • Online Microtransaction Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2025 (E)
ARGENTINABRAZILMEXICOREST OF LATIN AMERICA
MIDDLE EAST
  • Online Microtransaction Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2025 (E)
IRANISRAELSAUDI ARABIAUNITED ARAB EMIRATESREST OF MIDDLE EAST
AFRICA
  • Online Microtransaction Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2025 (E)
IV. COMPETITION

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Activision Blizzard
  • Apple Inc.
  • Bandai Namco Holdings Inc.
  • Capcom Co., Ltd.
  • Electronic Arts Inc.
  • Epic Games, Inc.
  • Google LLC
  • Microsoft Corporation
  • NetEase, Inc.
  • Nexon Co., Ltd.
  • Niantic, Inc.
  • Roblox Corporation
  • Sega Corporation
  • Sony Interactive Entertainment
  • Supercell Oy
  • Take-Two Interactive
  • Tencent Holdings Ltd.
  • Ubisoft Entertainment SA
  • Valve Corporation
  • Zynga Inc.

Table Information